Necromancy
1,120 XP
MP Cost: 35 per target
Threshold: 6
Components: V, S
Casting Time: Standard action
Range: Close (25 ft.)
Target: One or more creatures
Duration: 3 rounds
Saving Throw: Fortitude negates and see below
Prerequisites: Magic attack bonus +5, raise corpse, death touch
Magic Attack Roll: Sets DC for the targets’ saving throws
Black tendrils of power shoot out from the sorcerer’s hands, slaying his enemies agonizingly and rapidly. The targets must all make Fortitude saving throws, with success completely negating the effects of the spell. A character who fails his saving throw begins to lose 4d6 hit points per round. Furthermore, he is in such extreme pain that he must make a Will saving throw on any round in which he wishes to act. Success means he may take either a move action or a standard action but not both; failure means he may not do anything that round other than lie prone in agony.