Al Razhad's Carpet

Northern Magic
1,190 XP

MP Cost: 20
Components: V, S, M
Casting Time: One full round
Range: Personal
Area: Up to one foot radius per level
Duration: One minute per level
Saving Throw: Fortitude partial
Prerequisites: Magic attack bonus +5, calm of the adept, summon elemental
Magic Attack Roll: Sets DC for the victims’ saving throws

Al-Razhad’s carpet is a supernatural cloud of gold-veined crimson that can transport, conceal and protect its occupants. It may also be used as an offensive weapon against the sorcerer’s enemies. Powered by elemental energies, it extends outwards from the sorcerer like a vast crimson aura. The cloud has four effects: concealment, protection, transport and stunning.

  • Concealment – the cloud grants concealment. The sorcerer who created the cloud can see through this concealment normally but any other occupants of the cloud cannot. If there are more than five feet of cloud between two occupants, the concealment is total.
  • Protection – solid objects such as weapons have difficulty penetrating the cloud from without, giving the occupants an effective damage reduction of 4 against any attack that originates outside the cloud. This stacks with other forms of damage reduction normally. Attacks may be made out of or within the cloud without hindrance.
  • Transport – by concentrating, the sorcerer who cast the spell can make Al-Razhad’s carpet fly with perfect maneuverability at the stately speed of 20 feet per round. The sorcerer is automatically carried by the carpet, and he may bring along any number of passengers that fit entirely within its boundaries. If the sorcerer ceases concentrating the cloud continues to hover in place and support passengers, but moves no further.
  • Stunning – living things that enter the cloud must make a Fortitude saving throw or be dealt 1d6 nonlethal damage per two levels of the casting sorcerer and be stunned for 1d6 rounds. A stunned character may not act and cannot use Dodge Defense or Parry Defense; attackers get a +2 bonus on attack rolls against a stunned opponent. A success on the saving throw halves the damage and means the creature is only dazed, not stunned.

A character may only be affected once by each casting of Al-Razhad’s carpet. The sorcerer who created the cloud may freely choose which creatures within the area of effect are friends and which are foes. Friends are protected, concealed and transported by the cloud and are immune to its stunning and damaging effects. Foes gain the effects of protection from outside attacks and benefit from concealment while within the cloud, but are not transported by it and must content with its stunning and damaging effects. The sorcerer can ‘switch on’ and ‘switch off’ the cloud as a free action up to once per round during its duration. While switched off the cloud has no effects at all but any rounds it is switched off still count towards the duration.

Material Components: Gold dust and herbal smoke-powders to a total value of 850 silver pieces.

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