Ancient Wisdom

140 XP

MP Cost: 20
Threshold: 1
Components: V,S,M
Casting Time: Standard action
Range: Touch
Effect: Target skull becomes inhabited by spirit
Duration: Mortal
Saving Throw: None

When the spell is cast, the target skull becomes home to the spirit that originally inhabited it. The skull does not gain mobility or any attacks, nor can it feel pain. It can see what is in front of it (Darkvison 60ft.) and can hear and speak normally. The skull is under no compulsion to answer question put to it, but can be convinced to cooperate with the caster by use of successful Bluff, Diplomacy, or Intimidate skill checks. The skull speaks the languages it knew in life.

If you have the Cascading Spells feat, you may combine this spell with Raise Corpse to create speaking undead. Note that the skull has no control over the body unless the caster allows it.

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