Animate Statue

510 XP

MP Cost: 6 for the first round, +3 for each additional round
Components: V, S
Casting Time: One full round
Range: Close (25 ft. + 5 ft. per level)
Target: See below
Duration: MPs
Saving Throw: None
Prerequisites: Magic attack bonus +3, base attack bonus +4, conjuring, telekinesis, greater telekinesis, animate swords

This spell works as animate swords, except as follows: The sorcerer may animate one Small object per scholar level, two Tiny objects per scholar level, or any combination, just as for animate swords. Alternatively he can animate larger objects as follows. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. The animated objects can bend and move in any way the sorcerer wishes, though they must roughly retain their original shapes if made from rigid material. For example, a stone statue of a man could walk, manipulate objects, wield weapons and grapple enemies. It could not fold itself around an opponent and re-form itself into a stone tomb for him. However, this spell works best of all when animating objects which resemble living things and can be made to move in a reasonably natural manner, such as statues. A sorcerer who wishes to cause an object to move in what would seem to be an illogical or counter-intuitive manner – for example, a stone statue that bends at the shin, rather than at the knee or ankle – must actively concentrate on ordering it to do so. This requires either a free action and a Concentration check (DC 20 to 30 at the Games Master’s discretion, depending on how unnatural-looking a contortion is required of the object), or a standard action to be taken.

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