Appraisal

Key Attibute: Intelligence

Appraisal is an analysis skill. It signifies an attention to detail that allows you to recognize forgeries, doctored goods, or knockoffs as well as price and identify goods and even share your insights with those suffering from a lack of logic. Those with attention to detail are also those who make good adulterers and forgers of work, so this skill is also used to make objects appear to be worth more than they are.

Appraise Common Item

You can appraise common or familiar goods and objects. You cannot appraise uncommon, rare, or exotic items untrained. If you spend a full-round action examining an item, you can make an Apprasial to appraise it. You gain a bonus to this check based on your familiarity with the goods. The DC for this check is 10.

You also use appraise to see past knockoffs and forgeries (but not forged documents or other non-trade goods). If you exceed the DC to detect the forgery, you learn the real value of the item and know that it was doctored to appear more valuable. If you succeed on the DC to appraise an item but do not exceed the DC to spot the forgery, you learn the false value of the item as set by the forger. You gain a bonus to this check based on your familiarity with the goods.

If you succeed in the skill check, you know the general value of the item. If you know the local economic conditions relating to the item, you know its exact value in the market. If the item is a forgery you know its apparent value as a result of the forging unless your check result exceeded the forgery DC, in which case you recognize it as a forgery and know its real value.

If you fail the skill check, you do not have a firm grasp of the value of the item. Even though you are not confident in your appraisal, you believe the item to be worth 2d6+3 times 10% (so 50% to 150%) of its actual value, or apparent value if it is a forgery. It is entirely possible to fail the check and still come up with an accurate appraisal, it’s just not a confident one.

Skill Rank Abilities

Rank 1 Ability

Ability Name DC Description Success Failure
Appraise Anything Mundane 12-20, depending on the item's rarity In addition to common items, you can also appraise uncommon, rare, exotic, and one-of-a-kind mundane items. This includes artwork, gems and jewelry, and all of the other pieces of loot that adventures often find themselves saddled with. Uncommon items should have a DC no higher than 15. Rare or exotic mundane items have a DC no higher than 20 in general, but exceptions may exist. The exact DC for this check is set by the Games Master, but they should follow the guidelines here. It is a full-round action to appraise objects with this ability. You know the general value of the item. If you know the local economic conditions relating to the item, you know its exact value in the market. If the item is a forgery you know its apparent value as a result of the forging unless your check result exceeded the forgery DC, in which case you recognize it as a forgery and know its real value. You do not have a firm grasp of the value of the item, and you know it. You are not confident in your appraisal, but believe the item to be worth 2d6+3 times 10% (so 50% to 150%) of its actual value, or apparent value if it is a forgery. It is entirely possible to fail the check and still come up with an accurate appraisal, it’s just not a confident one.

Rank 4 Ability

Ability Name DC Description
Forgery None. Your total check result sets the DC for others. Attention to detail can go both ways, allowing you to find or create forgeries and knockoffs. Anything that you can create, you can create in ways that make it look like something official or more expensive. You can create fake documents for example, make a normal sword appear to be a masterwork one, or remove the signs from a barrel of fish that would indicate its low quality. There is no set time for use of this ability as it strongly depends on what you’re working on. The DC to detect your forgery is your check result, less some special modifiers that depend on the type of object you are working with. Seeing past forged documents can be done with either an appraise check, as explained above, or a perception check against the above DC. Seeing past the forgery to an item’s true worth is covered by earlier appraise abilities, as explained above. If you’re attempting to sell a rare or exotic item for more than it is worth, and the buyer has never seen it before, you should be using bluff instead of appraise to sell it to them. Con games aren’t covered by this ability. If you are working with art objects or sundries, you suffer a penalty that increases as you try to make it look more valuable. For items with substantially inflated market values, like most adventuring gear and weapons, you suffer a penalty for each category improvement you wish to show. If you are instead trying to forge a document or identifying mark (such as an imperial sigil or an artist's signature), you suffer penalties to your check based your familiarity. You must have at least glanced at an original to make a forgery of something (otherwise you’re just creating something and attempting to bluff with it), and you must be familiar with the written language if you don’t have a sample on hand to copy. See the chart below for modifiers.
Condition Check Adjustment
Increase/decrease apparent value of sundries -1 per 10% increase
Increase/decrease apparent value of art object -2 per 50% increase
Increase/decrease adventuring gear category (damaged to standard to masterwork) -2 per catagory
Forging a document you’ve never seen Not Possible
Forging a document you’ve only glanced at -5
Forging a document you’re familiar with 0
Forging a document you have on hand +2
Forging a security measure into a document (watermark, arcane mark) -3 per mark
Rushing a job (1/4 the time) -5
Rushing a job (1/10 the time) -10
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