Cost: 120 sp
Type: Ingested, taste DC 10
Source: Mineral
Crafting: 4 ranks, craft DC 15
Duration: Until 10 saves have been rolled

A danger to miners and alchemists everywhere, Arsenic promises a violent death for the untreated.

30 minutes after Arsenic has been ingested, the victim must save or suffer 1d8 points of Constitution damage. The save must be repeated every 1d4 hours after that, until the poison's duration expires.

On the first failed saving throw, the victim is nauseated. It remains so until the poison's duration expires.

Stacking: For every additional dose of Arsenic consumed, the duration is reset, and the save DC increases by 2.

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