Assassin Training (Style, Tactical)

Prerequisite: Base Attack Bonus +1, purchaced the Assassin kit.
Benefits: You gain a +2 competence bonus on all Stealth skill checks. In addition, you gain the following tactical options:

Body of the Night (stance): You may enter this stance as a swift action. While in this stance, you may add your ranks in Heal to your Stealth skill checks. You may never be in more than one stance at a time. You may spend only 5 total rounds per minute in a stance, and after entering this stance you remain in it until you leave it as a free action or enter a new stance using a swift action.

Hunting Serpent Blow: As a standard action, make a Stealth skill check (DC 10 + your opponent’s Defense). If successful, you may immediately make a melee attack using any of the following weapons: dagger, shortsword, shuriken, sai, or kusari gama. The attack deals +1d6 damage. After using this option you cannot use it again for 2 rounds.

Serpent’s Fangs: As a standard action make an attack roll with any of the following weapons: dagger, shortsword, shuriken, sai, or kusari gama. If you are successful, you attack deals +1d4 damage. The following round on the your turn, the enemy takes an additional 1d4 points of damage. After using this option you cannot use it again for 2 rounds.

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