Awesome Blow [General]

Prerequisites: Strength 23+, Power Attack.

As a standard action, the creature may make a melee attack roll at a -4 penalty. If successful, your opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice, plus an additional 5 feet for every 5 points he failed the saving throw by, and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.

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