Awful Rite Of The Were Beast

Curse
850 XP

MP Cost: 60
Threshold: 5
Components: V, S, M
Casting Time: 5 minutes
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates and see below
Prerequisites: Ill-fortune
Magic Attack Roll: Sets DC for target’s saving throw

This dire ritual permanently changes a human into a werecreature of a variety chosen by the sorcerer. The target may attempt a Will saving throw to completely negate the effects. Certain werecreatures are specific to specific cultures, and may only be chosen if cast by a culture that knows the appropriate chants (see chart below for details). Creatures afflicted by this spell qualify for the following kits:

Creature Kit Spell Must be Cast By:
Werebear Bear Warrior Hillman, Ormling, Skraeling, or Shang
Werehydra Chosen of Vaul Eld, Ephor or Icatian
Werelion One of The Proud Chwezi or Shang
Werespider Blessed Servant of Lao Te Zhou Eld or Shang
Weretiger Cruel One Marut or Shang
Wereviper Child of Yag Eld, Ephor or Marut
Werewolf Beloved of the Moon Hillman, Icatian, Ormling, Skraeling, or Shang

If the sorcerer has the Ritual Sacrifice feat, he gains MP as though he had sacrificed the target of the spell, assuming the target fails his save and becomes a horrible monster. The magical energy released by this horrific transformation is at least as great as that released by killing the target outright.

The creature altered in this way is at least partially under the thrall of the priests of the temple, and will attempt to remain within 500 feet of the temple or the sorcerer who casts this spell at all times. However, any time the sorcerer gives the target a direct order he must make a magic attack roll against the target’s Will save to compel him to obey.

If the target succeeds in saving, he is temporarily released from the sorcerer’s command for 1d6 rounds, after which time he may attempt another Will save. Success on this save means he is permanently released, though he is still a repulsive monster; failure means he is once more under the sorcerer’s thrall. At any time, the sorcerer can elect to permanently release the creature from his thrall, though again, he cannot reverse the spell.

Most sorcerers thus use this spell to create guards or just cause mischief, rather than in the hope of creating a legion of permanent servants; the risk of losing control is just too great, and few abominations created by this spell will hold back if they get a chance to attack their erstwhile master.

Material Components: Smoke-powders worth at least 50sp, plus various rare essences and herbs to a value of 100sp.

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