Bamboo Doom

Northern Magic
510 XP

MP Cost: 5+
Components: V, S, M
Casting Time: Three standard actions
Range: Touch
Target: One sentient creature
Duration: Permanent
Saving Throw: Fortitude: DC equals MPs + magic-user level
Prerequisites: Knowledge (arcana) 10 ranks, Knowledge (nature) 10 ranks

This spell turns the victim into bamboo. To resist its effects the victim is allowed a Fortitude Saving Throw against a DC equal to the MPs invested in the spell, plus the caster’s magic-user level. Thus, low level sorcerers must invest more MPs in the spell if they want to be certain of success. If the Fortitude Saving Throw is successful, then the spell has failed. If it succeeds, the victim begins his transformation, becoming first rooted to the ground and then turning into a length of stout bamboo from the feet upwards over the course of 1d6 hours. If the sorcerer is killed during this period of growth then the spell is broken and the victim is released without harm. If the spell completely succeeds then the victim is a length of sentient bamboo, aware of all that passes before it. If questioned by the sorcerer it is compelled to answer truthfully and completely, as though the sorcerer had used the Verdant Mastery spell. The victim can only communicate in woody, reedy whispers and only a blessing or counterspell from the ancestors or a powerful spirit can reverse the effect of the enchantment.

Material Component: A patch of existing bamboo within 25 ft. of the sorcerer’s casting point.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License