Berserk

Prerequisites: Arcana 3 ranks, Base Attack Bonus +1, Melee Combat.
XP Cost: 300

Starting Ability

As a free action, you may enter a frenzied rage. While in a rage, you gain a +4 bonus to Strength and a +2 dodge bonus to your Defense and your Reflex saves. While in a rage, you may make one extra attack in a round at, but this attack takes a -2 penalty, as does each other attack made that round. While in this state, you cannot use skills or abilities that require patience and concentration, such as moving silently or casting spells. You cannot use ranged weapons. A rage lasts for a number of rounds equal to 3+ your Constitution modifier (minimum 1). You may prematurely end this rage. At the end of the rage, you lose the rage modifiers and restrictions and become fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. You may only enter a frenzied rage once per encounter. You may not enter a frenzied rage if you are fatigued.

Abilities

Bear Shape
XP Cost: 2,160
As a swift action, you may transform into a bear while in a frenzied rage or using the Berserk Fury ability. While in this form , you gain the following abilities:

  • +8 to Strength
  • +2 to Dexterity
  • +4 to Constitution
  • Your size becomes Large
  • You may not use weapons
  • You gain 2 claw attacks that deal 1d8 damage
  • You gain 1 bite attack that deals 2d6 damage. Using your Bite attack is a full-round action.
  • When you hit with a claw attack, you may attempt to start a grapple as a free action without provoking an attack of opportunity.

These abilites end the moment you become fatigued for any reason.

Berserk Fury
XP Cost: 1,350
As a free action, you may enter a berserk fury. While in a berserk fury, you gain a +6 to your Strength, a +6 to your Constitution, and a +3 morale bonus on your Will saves, but suffer a –2 penalty to your Defense. The increase in Constitution increases your hit points by 3 points Hit Dice, but these hit points go away at the end of the fury when the Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are). While in this state, you cannot use skills or abilities that require patience and concentration, such as moving silently or casting spells. You cannot use ranged weapons.

While in a fury, you attack every being you can see. When you begin attacking a foe, you continue until that foe dies, you die, you become incapacitated, or the fury ends. In order to avoid attacking a friend or innocent bystander, you must make a Will save (DC 15 + the number of rounds already spent in a fury). A fit of battle fury lasts for a number of rounds equal to 3 + your (newly improved) Constitution modifier. You may not prematurely end the battle fury voluntarily.

If there are no longer any beings in sight, you randomly attack walls, rocks, trees, doors, or anything else you can see. At the end of a fury, you are fatigued for 5 minutes. You may only fly into a fury once per encounter and only a number of times per day equal to your Constitution modifier (minimum 1). You may not enter a bersek fury if you are fatigued.

Hybrid Form
XP Cost: 540
As a swift action, you may transform into a hybrid form of human and bear. While in hybrid form, you gain the following abilities:

  • Two claw attacks for 1d4 damage each.
  • A bite attack dealing 1d6 damage. Using this attack is a full-round action.
  • You may weild any wepons they could use in humanoid form.

These abilites end the moment you become fatigued for any reason.

Indomitable
XP Cost: 1,080
Once per day for every 4 Hit Dice you possess, you may try to resist an attack. As an immediate action, you may make a Fortitude save (DC= damage dealt). If successful, half of the damage you suffered this turn is ignored and the other half is converted into subdual damage.

Shardik's Form
XP Cost: 3,240
You must have the Bear Shape ability to purchace this ability.
When using your Bear Shape ability, you may become Huge size.

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