Binding Pact

510 XP

MP Cost: 40
Threshold: 3
Components: V, S, M
Casting Time: 1 round
Range: Close (25 feet)
Targets: You and one other target
Duration: Instantaneous
Saving Throw: None
Prerequisites: Demonic pact, the time is right

Sorcerers who study demonic beings learn quickly the value of deals and bargains. They also know the importance an power of written agreements, especially those enforced by magical means.

This spell places a magical bond on you and a single creature you select. You both agree to complete a bargain of some sort, with each side fulfilling an obligation for the other. For example, one party might agree to assassinate a person in return for a magical dagger from the other. The targets must agree to receive the spell’s effects—if either is unwilling, it automatically fails. Both sides must audibly state their responsibility, and after this declaration the two must agree to complete their tasks. The exact terms of the deal are written down on some form of parchment or vellum. The sorcerer reads aloud the exact nature of the agreement in a language both parties can understand, and then both parties sign it.

If one of the parties involved in the binding pact fails to hold up his end of the bargain, he suffers 1 point of damage to each ability score per day until he makes efforts to complete his promise. Ability scores damaged in this manner do not drop below 3. The spell immediately ends if either side’s promise cannot be fulfilled for reasons beyond either party’s control. If outside forces complete one person’s pledge, it counts as though he fulfilled his obligation. This spell may bind an assassin to kill the king, but if the monarch dies in battle or due to an accident, the assassin’s responsibility is still fulfilled.

A creature cannot enter into a binding pact while under the effects of a spell or other effect that forces it to agree to the pact. In such a case, the spell automatically fails. This spell’s effects cannot be broken via magical means. Only fulfilling the pact (or the conditions stated above) can end it.

Material Component: The parchment with the deal written on it. The parchment is destroyed magically when the terms of the deal are met.

The sorcerer may increase the MP cost of the spell by 10 to increase the ability damage by 1 per day. This ability may be taken twice.

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