Blight

Hedge Magic
179 XP

MP Cost: Varies
Components: V, S
Casting Time: One standard action
Range: Evil Eye or Magical Link
Target: One living creature or one field of crops
Duration: Until healed or one season
Saving Throw: Special (see below)
Prerequisites: Magic attack bonus +1, blessings and curses
Magic Attack Roll: Sets the DC for the victim’s saving throw

Blight allows the sorcerer to curse a victim. There are several manifestations of this spell, which cost a varying number of MPs:

  • Weakness: The target feels weak and drained. His Strength is reduced by one point per two MPs spent until the character rests. A successful Fortitude save negates this effect.
  • Lameness: The target twists his ankle or sprains his wrist. His Dexterity is reduced by one point per two MPs spent until the character receives a successful Heal check (DC 15). A successful Fortitude save negates this effect.
  • Sickness: The target feels ill and dizzy. His Constitution is reduced by one point per two MPs spent until the character receives a successful Heal check (DC 15). A successful Fortitude save negates this effect.
  • Bad Dreams: The target suffers from series of nightmares and waking hallucinations that affect his sanity. His Intelligence is reduced by one point per two MPs spent until the character makes a successful Concentration check (DC 20). A successful Will save negates this effect.
  • Foolish Thoughts: The target’s good judgment is clouded and he becomes distracted or obsessed by foolish things. His Wisdom is reduced by one point per two MPs spent until the character makes a successful Concentration check (DC 20). A successful Will save negates this effect.
  • Ugliness: The target suffers from boils, pock-marks and a foul body odor. His Charisma is reduced by one point per two MPs spent until the character receives a successful Heal check at (DC 15). A successful Fortitude save negates this effect.
  • Bad Harvest: When cast on a field, orchard or garden, this reduces the yield of the area by 10% per MP spent for one harvest. When cast on a herd of animals that produce some useful item, such as wool from sheep or milk from cows, the yield of the herd is reduced by 10% per MP spent until the animals are tended with a successful Handle Animal or Heal check at (DC 20).
  • Barrenness: The target is unable to sire or bear children until he or she receives a successful Heal check at (DC 20). A successful Fortitude save negates this effect. This effect costs 5 MPs.
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