Blood And Water
Sea Witchery
340 XP
MP Cost: 4
Components: V, S
Casting Time: One round
Range: Touch
Target: One pint of liquid
Duration: One minute
Saving Throw: Fortitude resists
Prerequisites: Knowledge (arcana) 6 ranks, sense currents
Magic Attack Roll: Sets the DC of the Fortitude save
With a touch and a muttered word the sorcerer transforms a goblet of ordinary liquid into deadly poison. This poison does 1d6 Constitution primary damage and 2d6 Constitution secondary damage one minute later to the individual who ingests it.
Material Component: A fine black powder ground from the burned bones of a poison victim.