Blood Of Beasts

Nature Magic
340 XP

MP Cost: 1 per animal affected
Components: V, S
Casting Time: One round
Range: Close (25 ft. + 5 ft. per scholar level)
Target: One animal per scholar level
Duration: One hour per scholar level
Saving Throw: Will negates
Prerequisites: Knowledge (nature) 7 ranks, summon beast
Magic Attack Roll: Sets target’s Will save DC

The state of war, though natural to humans, does not suit the animals they enslave to their service. Men alone find the pursuit of hot blood and the screams of the dying pleasurable; other creatures would rather kill on the hunt than stand toe to toe with their opponents trading blood and insults. A sorcerer who knows the right charms can take advantage of this predisposition, turning formerly stable animals against their handlers. When a sorcerer casts this spell he may select a number of creatures within range equal to his scholar level. Each creature may make a Will save to negate the effect. If the creature required a Handle Animal skill check in the last round, or was struck by an attack, it becomes panicked. The handler or rider must make an appropriate skill check (DC 30) to maintain his control over the animal. If this skill check fails the animal bolts, running at top speed for the duration of the spell. At high levels this spell can cause a creature to run itself to death.

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