Blood To Dust

Necromancy
850 XP

MP Cost: 6 points
Components: V, S
Casting Time: One full round
Range: Close (25 ft. + 5 ft. per 2 levels) per 100 ft.
Target: One creature
Duration: 4 rounds
Saving Throw: See text
Prerequisites: Raise corpse, death touch, Forbidden Lore (Lagash) 14 ranks
Magic Attack Roll: Sets DC for target’s saving throws

By chanting an arcane formula a sorcerer causes an opponent’s eyes to bulge outward, then vanish inside the skull during the round of utterance (Fortitude save negates; otherwise the character is blind); after that his weapons and armor crumble away in a shower of corroded flakes in the second round (Will save negates). Then, in the third round, every bone in the victim’s body pops and twists as if a dozen heavy mallets struck him at once (Fortitude save negates; character drops to 1d10 hit points; may have to make a save against massive damage). Finally, during the fourth round, the victim collapses as his blood turns to crimson dust (Fortitude save negates, otherwise character is dead).

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