Bottle Storms

Nature Magic
340 XP

MP Cost: 30
Threshold: 2
Components: V, S, M
Casting Time: One hour
Range: One mile per caster's HD
Target: Area
Duration: Until the bottle is broken
Saving Throw: None
Prerequisites: Knowledge (nature) 8 ranks, knot wind

After an hour-long ritual you bind the normal weather for an area into a bottle. It cannot rain again until something breaks the bottle. This causes an intense, crop-killing drought. Rivers dry up, animals die and eventually the area will transform into a desert. Sorcerers who know this spell can hold entire nations hostage to their depraved whims. Wind does not move within the area of effect. Ships are considered stilled and must use oars to move. Ships without oars cannot move within the area of effect unless towed. If something breaks the bottle or if the bottle moves out of the area of effect the weather returns to normal. If the drought lasts for more than two months it can take years to repair the damage to the lands.

Material Component: A glass bottle chased with gold wire costing at least 100 gp.

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