Build Points

Rather than silver pieces, all grand scale projects (Kingdoms, Cities and Armies) are developed and maintained by using Build Points (BPs). A BP is an abstract amount of resource that is used to represent food, labour, gold, settlers, weapons or anything else needed on a grand scale. You get BP through running your nation efficiently and you can earn extra BP as part of the reward from different quests.

You can ‘donate’ money to the Kingdom from your personal wealth or from treasure found, at the rate of 3000gp to 1BP. You can also cash in BP at the rate of 1bp to 3000gp - however, if you cash in wealth that belongs to ‘your’ kingdom for personal use, it will make the natives restless.

It is, however, reasonable to assign some Kingdom assets to your personal (or family) use – and there is no reason why you should not have a Mansion, Noble’s Villa, Garrison, Caster’s Tower, Temple/Monastery or Temple/Chapter House given to you as part of your reward. The kingdom needs to build all of those things to function - who owns them isn’t particularly significant. Remember though, that not all BPs in the kingdom will belong to you – much of it will be private investment that comes in from outside and even though it is used as a measure of the Kingdom’s wealth and development – it doesn’t belong to the ‘Kingdom’ directly.

Building and Running a Kingdom

While I expect most administration to go on as a background activity, you will be the people who make the ‘on the ground’ decisions, because you will be the ones deciding where to explore and how to deal with situations. Those decisions that you make in the early parts of the adventure path will have repercussions later in the campaign. However the system as written has a few problems, so I have reworked the rules based on comments on the various discussion boards. Rules Rewrite Rationale

Your kingdom gets build hex by hex - you have to explore the hex then claim it as part of your kingdom and then choose how to develop it. Any given hex can be left wild, settled, developed as an active countryside hex or built into a settlement of one sort or another. Each type of hex contributes different things to you kingdom, but each has a cost as well - the trick is to develop in a way that you can continue to grow while keeping enough money in your treasury to deal with what ever crops up. While it is tempting to keep things small - there are advantages to have a big kingdom later in the game.

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