Weather Witching
340 XP
MP Cost: 30
Threshold: 2
Components: V, S, XP
Casting Time: One hour
Area: One mile radius around caster
Duration: One minute
Saving Throw: Fortitude negates (every minute)
Prerequisites: Knowledge (nature) 6 ranks, knot wind
Magic Attack Roll: Sets Fortitude save DC
This spell reaches into the heart of the Mountains of Fire, drawing forth writhing winds so hot that they scorch the ground they pass over. All living creatures within the area of effect must make a Fortitude save or become exhausted. Those that make this saving throw must make it again one minute later for the entire duration of the spell. Crops caught within the area of effect wither into nothing. Furthermore there is a 20% chance that any stretch of grassland or forest will catch on fire, sparking a natural disaster of incredible proportions.
Experience Point Cost: 50 XP per mile radius affected.
Options
The sorcerer may increase the MP cost of the spell by 10 to increase the Radius of the spell by 1 mile. This option may be chosen an additional time per the sorcerer's magic attack bonus.
The sorcerer may increase the MP cost of the spell by 10 to increase the Duration to 10 minutes.