Children Of The Night

Nature Magic
510 XP

MP Cost: 30
Threshold: 2
Components: V, S, F
Casting Time: One full round
Range: One mile per level
Target: One creature whose name or description is known to you, or to whom you have a magical link
Duration: One hour per level
Saving Throw: None
Prerequisites: Knowledge (nature) 8 ranks, summon beast

Children of the Night is designed as a tracking spell. It conjures up a semi-corporeal, supernatural raven to hover directly above the target’s location, loudly squawking and drawing attention to him. If the target is more than a mile away from the sorcerer, further raven-things appear and hover in the air directly between the sorcerer and the first raven at intervals of one mile. The ravens always hover some 500 feet up, so as to be highly visible to the sorcerer but difficult to shoot down with ranged weapons; assume range increments for all weapons are halved when shooting directly upwards. The ravens have a Defense of 14 and have one hit point each but any raven that is slain is immediately replaced and the caster suffers 1d4 subdual damage. It is possible for a target to end this spell by shooting down ravens but only by causing the sorcerer to fall unconscious or by shooting down so many ravens that he chooses to end the spell anyway. The target must be known to the sorcerer either by name or description, so there is some way for the magic of the spell to find him. Alternatively, a magical link to the target will do just as well.

Focus: A small image or carving of a raven.

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