Cloudstone

A giant may, 1/day, turn a body of fog, mist or cloud (up to 10'x10' per HD) into Cloudstone. Cloudstone retains its cloudy and airborne nature, but is not dispersed with wind or flame. Cloudstone is sturdy enough to hold structures and will remain aloft without difficulty. Creatures smaller than large size who fall prone on Cloudstone must make a reflex save (DC 15) or fall through, but it is otherwise treated like solid ground.

Further, all costs for building structures on Cloudstone are halved, as the material is naturally attuned to the wishes of the giant and provides an optimal foundation. Cloudstone that is not bolstered by a giant at least once every six months begins to dissolve, with structures residing on it suffering damage as though from an earthquake (and another earthquake every 1d6 months) until the Cloudstone is attended to or all structures are leveled.

Cloudstone is mobile, and for a 20% increase in the price of building on the Cloudstone platform, the Cloud Giant can see sails, windmills and other features added to the structure to allow the movement of the Cloudstone castle to be directed. This allows the Cloudstone platform to move up to a maximum of 64 miles in a 24 hour period; roll a d100, this is how much the winds allow the Cloudstone to drift with the wind (ie. a 50 would mean it moved 50% of its capacity, or 32 miles over 24 hours). In consistently heavier winds, at the Games Master's discretion, the Cloudstone might move twice or thrice as far.

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