Combat Stance (Tactical)

Prerequisite: Base Attack Bonus +1, Mobility.

Benefit: You gain access to the following 3 tactical abilities:

Offensive Stance: As a swift action, you enter an aggressive combat stance. While in this stance, you gain a +2 to all melee Attack Rolls and Damage Rolls, but suffer a -2 penalty to your Defense. You may spend only 5 total rounds each minute in a stance, and after entering this stance you remain in it until you leave it (as a free action), or enter a new stance (as a swift action).

Defensive Stance: As a swift action, you enter a defensive combat stance. While in this stance, you gain a +2 to your Defense, but suffer a -2 penalty to Attack Rolls and a -5 ft. penalty to movement speed. You may spend only 5 total rounds each minute in a stance, and after entering this stance you remain in it, until you leave it as a free action, or enter a new stance using a swift action.

Mobile Stance As a swift action, you enter a stance designed to allow you to sprint easily, at the cost of some of your combat readiness. While in this stance, you gain a +10 ft. bonus to your base movement speed, but take a -2 penalty to Attack Rolls and Damage Rolls. You may spend only 5 total rounds each minute in a stance, and after entering this stance you remain in it, until you leave it as a free action, or enter a new stance using a swift action.

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