Command Weather

Sea Witchery
1,190 XP

Magic Point Cost: 60
Threshold: 5
Components: V, S, M
Casting Time: 1 hour
Range: 1 mile/level
Duration: Concentration
Prerequisites: Knowledge (nature) 10 ranks, Spirit of the Land, active Storm Clouds

This spell allows the caster to control the weather in the surrounding area. He can summon up snowstorms or howling winds, quell the raging seas or pour so much rain into a river that it bursts its banks and floods a town. The caster cannot call up any weather that is outside the possible range for a region in the current season; for example, he cannot create a snowstorm in the desert or at the height of summer.

For every five caster levels, the sorcerer may move up or down one level on the wind force table (light, moderate, strong, severe, windstorm, hurricane, tornado).

Material Component: A small block of ice (for cold effects), a volcanic stone (for heat effects), a pearl (for water effects), or a flute carved from bone (for wind effects).

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