Conjure Item

170 XP

MP Cost: 1+
Components: S
Casting Time: One standard action
Range: Touch
Effect: See below
Duration: 1d6 hours
Saving Throw: None
Prerequisites: Conjuring
Magic Attack Roll: Sets Appraise DC

By means of this spell, the sorcerer can conjure up any simple, common item that he could fit in his pocket or bag, up to a maximum size of a one-handed weapon. The spell costs one MP for tiny items like daggers or keys; larger items like swords or helmets cost more points. He cannot create true gold or other precious metals or gemstones with the spell but he can make false valuables. An Appraise roll against a DC equal to the sorcerer’s magic attack roll can be made to identify such conjured items. The sorcerer must be able to precisely visualize the item he desires. When the spell expires, the item is revealed to be what it truly is – twigs, folded paper, rusted scraps of metal or a handful of dust given shape by sorcery.

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