Conjuring

Prestidigitation, Basic
85 XP

MP Cost: 10
Threshold: 1
Components: S
Casting Time: One standard action
Range: Close (25 ft. + 5 ft. per two levels)
Effect: See below
Duration: Concentration
Saving Throw: None
Prerequisites: Sleight of Hand 4 ranks

This spell allows the sorcerer to do minor acts of prestidigitation or illusion at a cost of one MP for each effect. Examples include suspending objects in midair or causing his eyes to glow red. The following effects are all possible uses of this sorcery style:

  • Telekinetically move a small, unattended object (weighing up to five pounds), so long as it remains within the spell’s range. The object can be moved at up to 20 feet per round.
  • Place a small object (weighing up to 10 pounds) from your hands into midair and have it remain there suspended, so long as you remain within the spell’s range. Note that in this case you cannot move the object. If you deliberately end the spell, you may spend one round concentrating on lowering the object gently to the ground. If your concentration is broken, the object simply falls to the ground with a crash.
  • Telekinetically guide a cloud of smoke or gas up to 5 feet by 5 feet by 5 feet in size. This could include a venomous gas cloud or similar herbal or alchemical product. The smoke can be moved at up to 10 feet per round.
  • Control a normal shadow up to 5 feet by 5 feet in size as though it were a puppet, potentially altering its shape and size as well as causing it to perform certain actions.
  • Alter your appearance in one minor way. This is not sufficient to provide an effective disguise but if desired you could use it to gain a +4 circumstance bonus to Intimidate checks. Examples include growing horns, causing your eyes to appear reptilian and similar effects. This cannot grant you any bonuses to combat – horns or claws, for example, do not allow you to make any special attacks.
  • Open or close a container or door at a distance. The object to be opened or closed must not be locked, barred, jammed or any larger or heavier than a standard, human-built door or chest.
  • Color, clean or soil objects (but not creatures) in a one-foot cube each round. For example, the sorcerer could turn a rose from white to red, or make a little whirlwind to sweep dust under a rug.
  • Chill, warm or flavor one pound of nonliving material. This could be used to make a cheap meal more palatable or chill an expensive wine before serving.
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