Control Monstrous Humanoid

Nature Magic
850 XP

MP Cost: 12
Components: V, S, F
Casting Time: One action
Range: Evil Eye
Target: One monstrous humanoid
Duration: Instantaneous
Saving Throw: Will negates
Prerequisites: Handle Animal 12 ranks, Knowledge (nature) 12 ranks, summon beast, control magical beast, animal ally
Magic Attack Roll: Sets DC for target’s Will save

As control magical beast, except that this spell allows the sorcerer to take control of a monstrous humanoid instead of a magical beast. The HD limit of the sorcerer’s level in HD applies separately to the magical beasts and monstrous humanoids under the sorcerer’s control, so that a 15th level scholar who knows both spells could command up to15 HD worth of magical beasts in addition to 15 HD worth of monstrous humanoids.

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