Crawlers From The Mouth

Necromancy
680 XP

MP Cost: 2 per target
Components: V, S
Casting Time: One action
Range: Close (25 ft. + 5 ft. per scholar level)
Target: One or more creatures, up to a maximum of one creature per two scholar levels
Duration: Concentration + 1d4 rounds
Saving Throw: Fortitude (see below)
Prerequisites: Magic attack bonus +4, raise corpse, summon beast
Magic Attack Roll: Sets DC for target’s saving throw

The spell summons serpents, bees, flies, mice, scorpions, spiders or other vermin from the interior of enemies, as a Summon Beast spell. The vermin of choice comes from the victim’s mouth. A target is entitled to attempt a Fortitude saving throw to resist the effect based on the sorcerer’s Magic Attack Roll. A failed saving throw indicates the character begins choking to death on the vermin slithering out of his mouth. A character that begins choking can hold his breath for 1 round per point of Constitution, coughing up vermin the entire while. After this period of time, the character must make a DC 10 Constitution check in order to continue holding his breath. The save must be repeated each round, with the DC increasing by +1 for each previous success. When the character fails one of these Constitution checks, he begins to suffocate. In the first round, he falls unconscious (0 hit points). In the following round, he drops to –1 hit points and is dying. In the third round, he suffocates and dies. The process of being choked by a stream of vermin is painful. The pain imposes a –4 penalty on attack rolls, defense, movement, skill checks and ability checks the first round of contact (a second Fortitude save DC 18 may be made to halve the penalties). If the first save is successful, he is instead stunned for 1 round. A stunned character may not act, nor may he use Dodge Defense or Parry Defense. Attackers get a +2 bonus on attack rolls against a stunned opponent.

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