Curse Of Misha

1,020 XP

MP Cost: 70
Threshold: 6
Components: V, S
Casting Time: One hour
Range: Evil Eye (10ft.), Touch or Magical Link
Area: One hex
Duration: Discharge + 23 days; residual curse is permanent
Saving Throw: None and Fortitude negates
Prerequisites: Permanent Sorcery, curse of Yaathra
Magic Attack Roll: Sets DC for target’s saving throw

This is a dying curse. When the spell is cast, the sorcerer becomes the Focus of the spell. When he dies, the spell takes effect immediately – affecting the sorcerer first. The specific effect of the spell depends upon the terrain around the sorcerer. If the sorcerer is around a bog, he will turn into peat when he dies, instead of bleeding. If the sorcerer is near a volcano, he will spill lava from his innards instead of blood. If the sorcerer is in a desert, he will bleed sand. When the sorcerer falls, then the true curse happens. The area around him, the size of a metropolis, becomes consumed by the terrain. The bog will swallow the land, a volcano will instantly cover the land in a blanket of ash or lava, the desert will send waves of sand over it – in any case, a terrible storm lasting 23 days. Everyone in the area is destroyed. The residual curse is that anyone coming to the cursed area must make a Fortitude save or pick up the curse themselves. Their innards will, over the course of the next 23 days, become whatever is appropriate for the terrain. If a bog is the terrain, the victim will slowly rot and putrefy inside, turning into peat. If in a desert, the victim will slowly turn to sand. This is a painful process, doing 1 point of permanent Constitution damage per day. The character dies when he reaches 0 Constitution.

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