Domination

Hypnotism
510 XP

MP Cost: 40
Threshold: 3
Components: V, S
Casting Time: One standard action
Range: Evil Eye
Target: One humanoid who is already affected by your mesmerize spell
Duration: Concentration
Saving Throw: See below
Prerequisites: Mesmerize, Honeyed Tongue
Magic Attack Roll: Sets DC for the target’s saving throw

The sorcerer can control the actions of any humanoid that he has already mesmerized. The sorcerer and his target must share a common language so the sorcerer can give instructions. Casting this spell ends the effects of the mesmerize spell, as domination immediately supersedes it. The target does not gain a saving throw to resist the domination except if forced to take actions against their nature. In this case they receive a Will saving throw with a bonus of +2. Obviously self-destructive orders would be worth a +4 bonus.

Among other uses of this spell, the sorcerer can cause the target to fall asleep, as well as remove short-term memories from the target (such as the memory of having seen the sorcerer in the first place). Once control is established, the range at which it can be exercised is unlimited but new orders can only be granted if the sorcerer is within shouting distance of the target (60 feet).

This spell can only affect a creature with 8 or fewer Hit Dice.

Options
The sorcerer may increase the MP cost of the spell by 20 to allow the spell to affect any creature no matter the Hit Dice.

Material Component Options
The DC of the Will saving throw is increased by 10 if you use a fresh (less than 3 days old) human tongue is used a material component in this spell. If the fresh tongue is from a still-living human the DC is increased by 15.

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