Dream Plauge

Curse
1,360 XP

MP Cost: 8
Components: V, S, M
Casting Time: Two rounds
Range: Touch, Evil Eye or Magical Link
Target: One creature
Duration: Mortal
Saving Throw: Will negates
Prerequisites: Magic attack bonus +5, lesser ill-fortune, black plague
Magic Attack Roll: Sets DC for target’s saving throw

The dreams are caused by an ill-humor, an infectious vapor passing from one individual to the next. Once unleashed, the epidemic spreads of its own accord, leaving the sleeper’s minds open and vulnerable to the direst sort of spectral invasion. It is often deployed as an instrument of revenge. There is but one cure – a sleeping infusion produced from the petals of the silver lotus. The spell first attacks a single person, who must make a Will save (DC set by sorcerer’s Magical Attack roll). The spell causes horrific nightmares. You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The dream plague prevents restful sleep and causes 1d10 points of nonlethal damage. The subject is then fatigued. Further, the dream plague is contagious. Each person the infected person comes into contact with must make the same saving throw. The plague can quickly get out of hand and have a serious impact on the world if care is not taken. The difficulty of the save is modified depending how well the sorcerer knows the subject and what sort of magical link to the subject (if any) is possessed.

Knowledge Magic Attack Roll Modifier
None -10
Second-Hand -5
First-Hand +0
Familiar +5

You must have some sort of magical link to a creature you have no knowledge of.

Magical Link Magic Attack Roll Modifier
Likeness or Picture +2
Possession or Garment +4
Body Part, Lock of Hair, Bit of Fingernail, ect.. +10
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