Drown

Sea Witchery
1,480 XP

MP Cost: 70
Threshold: 5
Components: V
Casting Time: 1 standard action
Range: Close (25 ft.)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Prerequisite: Active storm clouds
Magic Attack Roll: Sets the DC for the saving throw.

You create water in the lungs of the subject, causing it to begin drowning as if it had failed to continue holding its breath. The subject’s hit points immediately drop to 0, and it falls unconscious. In the next round, it loses another hit point (bringing its hit points to –1) and is dying. In the following round, it dies.

Coughing and other attempts by the subject to physically expel the water from its lungs are useless. However, another creature can stabilize the subject by making a DC 15 Heal check on the creature before it dies.

Undead, constructs, creatures that do not need to breathe, and creatures that can breathe water are unaffected by this spell.

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