Elder Sign

340 XP

MP Cost: 30
Threshold: 2
Components: V, S
Casting Time: Full-round action
Range: Touch
Target: Any opening, doorway, wall, floor, or magical gate
Duration: 1 minute per caster's HD
Prerequisites: Incantation of Amalric's Witchman

There are signs and marks that have great power and the oldest of them all holds even the Old Gods, their hideous gods and their servants at bay. This curious pentagram-like symbol prevents any and all Outer Gods and their servants at passing over, by or through it. Drawn on the floor of a corridor it prevents such creatures from passing over it or etched in a stone door forbids them from opening it. The symbol can be drawn as a part of the spell – using chalk, scratches on wood, lines in dust or even blood smeared on stone – but since such attempts are easy to destroy, the sign is usually made ahead of time as a leaden seal, etched in rock or forged in steel. This spell can activate any such sign whether it was created by the caster or not. Inactivate signs will be shunned by mindless creatures unless they are forced through them, but intelligent horrors will soon realize them to be nothing but drawings and pass over them. Despite its power, the elder sign cannot be used for personal protection. Drawing it on one’s chest in the hopes of warding off blows by hideous creatures will only result in the unfortunate fool being ripped apart, with only the piece of skin with the elder sign left intact.

The sorcerer may increase the MP cost of the spell by 170 MP to increase the duration to Mortal.

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