Enslaved By The Spider God

Curse
1,020 XP

PP Cost: 60
Threshold: 5
Components: V, S, M
Casting Time: 10 minutes
Range: Evil Eye
Target: One creature
Duration: Instantaneous (see text)
Saving Throw: Will negates, and see below
Magic Attack Roll: Sets DC for target’s saving throw

This dire ritual permanently changes a human into a horrible half-spider monster. The target may attempt a Will saving throw to completely negate the effects. The mental change is instantaneous, but the physical changes take hours to complete. Little black shadowy spiders are summoned and they crawl over the victim for hours, painfully pulling and tugging the victim into his new form. During the physical change, the victim is undergoing such torture that he can do nothing but writhe in pain and scream. If the sorcerer is killed before the physical change is complete, the changes do not continue, nor do they regress.

When the spell is completed, the target gains the Spider Beast template.

If the sorcerer has the Ritual Sacrifice feat, he gains MP as though he had sacrificed the target of the spell, assuming the target fails his save and becomes a horrible monster. The magical energy released by this horrific transformation is at least as great as that released by killing the target outright.

The creature altered in this way is at least partially under the thrall of the priests of the temple, and will attempt to remain within 500 feet of the temple or the sorcerer who casts this spell at all times. However, any time the sorcerer gives the target a direct order he must make a magic attack roll against the target’s Will save to compel him to obey.

If the target succeeds in saving, he is temporarily released from the sorcerer’s command for 1d6 rounds, after which time he may attempt another Will save. Success on this save means he is permanently released, though he is still a repulsive monster; failure means he is once more under the sorcerer’s thrall. At any time, the sorcerer can elect to permanently release the creature from his thrall, though again, he cannot reverse the spell.

Most sorcerers thus use this spell to create guards or just cause mischief, rather than in the hope of creating a legion of permanent servants; the risk of losing control is just too great, and few abominations created by this spell will hold back if they get a chance to attack their erstwhile master.

Material Components: Smoke-powders worth at least 50sp, plus various rare essences and herbs to a value of 100sp.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License