Exiles

After having been forced into hiding and attacked so many times, a character with this ability knows how to make a secure and secret hideaway that he can retreat to. By working for a week you may set up a safe house in a particular city, section of the wilderness or other location. This hideaway is large enough for yourself and up to four other people to live comfortably, and requires a DC 15 investigation check to discover. If you are able to reasonably find or purchase supplies, then you may increase the DC of this check by 5 by either spending 50 gold or one month of work improving the concealment of your safe house. You may have any number of safe houses at any time and you may start the game with a fully developed one in any one city or landmark.

Additionally, while you might be hunted and demonized by those who destroyed your home, you still have some friends out there who are more than willing to help you repay the… "kindness" you have been shown. When you go to a village, town or city that reasonably could hold some of your former allies, they may be willing to provide you with food and shelter, as well as information on the activities of your mutual enemies, including potential weak points and targets. If you are deep in enemy territory and are a known threat to your enemies, however, only the most staunch of your former allies will be willing to risk their security for you.

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