Exotic Weapon Training Proficiency Whip
Primary Attribute: Dexterity
This skill represents specialized training in the use of the whip.
This skill has no untrained uses - it is highly specialized knowledge, and a character must ranks in this skill to use any of the abilities.
Skill Rank Abilities
Rank 1 Ability
Ability Name | DC | Description | |
---|---|---|---|
Basic Training | — | You may deal subdual damage to creatures with your whip regardless of the creature's DR. You may attempt to deal lethal damage to the creature at a -4 penalty to your attack roll. |
Rank 3 Ability
Ability Name | DC | Description | ||
---|---|---|---|---|
Reposition | — | If you successfully disarm a weapon with your whip, and that weapon's weight is within the above limit, you can have it land anywhere within your whip's range, instead of just at the creature's feet. |
Rank 4 Ability
Ability Name | DC | Description | ||
---|---|---|---|---|
Deafening Crack | — | In place of an attack, you can make a ranged touch attack against the target. If you hit you deal no damage, but the target must make a Fortitude save (DC 10) or be deafened for one round. You may take a penalty to this attack roll up to your base attack bonus and add an equal amount to the DC to resist the deafening. |
Rank 5 Ability
Ability Name | DC | Description | ||
---|---|---|---|---|
Snagging Trip | — | Whenever you trip a foe with a whip, may drag your opponent up to 10 ft. toward you. You must drag in a straight line, so you cannot pull your opponent around you, though you can drag them into your own area. You can even use this ability on creatures that don't need legs to move, or on flying opponents to pull them to the ground. |
Rank 6 Ability
Ability Name | DC | Description | ||
---|---|---|---|---|
Third Hand | — | You can use your whip for a variety of actions beyond those normally possible with a whip. You can retrieve an unattended object anywhere within range, and deposit it anywhere within range, as a standard action, though the item cannot weigh more than what is half a light load for your Strength. If you want to throw the grabbed object as a weapon, you can make an attack with it, with a -4 penalty for being an improvised weapon (even if you throw what would normally be a real weapon, like a dagger). You do not gain bonuses to this attack from feats or abilities that enhance your skill with a whip. |