Extract Elemental

Sea Witchery
1, 580

MP Cost: 70
Threshold: 5
Components: S
Casting Time: 1 standard action
Range: Close (25 ft.)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude half
Prerequisite: Active storm clouds
Magic Attack Roll: Sets the DC for the saving throw

This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d6 points of damage per caster level or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental. The water elemental is under your control, as if you summoned it, and disappears after hour. Creatures with the Fire subtype are immune to this effect.

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