Fire Magic
170 XP
MP Cost: 0
Threshold: 1
Components: None
Casting Time: 1 free action
Range: Close (25 ft.)
Target: 1 fire or flame per 3 levels
Duration: Concentration
Saving Throw: None
Prerequisites: Active heart of flames
When a fire cannot be fed with flammable material, the sorcerer may feed it with his own life force. He may take 1d2 points of subdual damage to maintain until his next turn. However, if something happens that would extinguish the fire the sorcerer takes 1d6 hit points of subdual damage to keep the fire fed. The sorcerer may keep the fire burning in any condition, even underwater, with this knack. Feeding a flame is a free action.