Forbidden Lore (Shetani)

Shetani was a famous hero from Chey during the Time of Heroes. It was he that drove the Rakshasha from their temples during the War of Omens and established the rule of the Najaraja over the last independent holdouts in the jungles. The cult of Shetani is rightfully respected and feared throughout Galadran for its dedication to martial prowess and the strange powers its knowedge can bring. Recently, the cult has spread from Chey into the Land of the Young, as emissaries from the cult made their way to Darkova.

Rank 1 Abilites

The initiation rite for cultists of Shetani involve infecting the novice with a demonic parasite that feeds on the body of its host. Much of the cult's knowedge comes from manipulating the creature within to gain supernatural powers. In the beginning, though, it is the parasite that is the master. As it feeds on it's host, the demonic beats twists and deforms the body, but does protect it's host by defending it from sickness. You suffer a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease.

Rank 4 Ability

Through an hour-long ritual that costs 20 MP, you create painful images and transfer them to the next person you touch. The victim will be haunted by these demoralizing images for a number of weeks equal to your Magic attack bonus (minimum 1 week). During this time, the victim will feel somewhat guilty and saddened, but never know exactly why. They suffer a penalty to all Charisma-based skill checks equal to half of your Hit Dice (minimum -1).

Rank 6 Ability

Through the use of a Ritual, you may infuse an animal with corruption and rage. The target animal must have an Intelligence of 3 or less. It becomes twisted and evil, seeking to wreak havoc on humanity. This ritual takes 10 minutes to perform, and you must spend 4 MP. The target animal must be touched by you at the end of the ritual in order to gain the effects. The creature temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to its Defense. The increase in Constitution increases the creature's hit points by 2 points per level, but these hit points go away at the end of the rage when its Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While affected by this ability, the creature attacks every being it can see (except you). When it begins attacking a foe, it continues until that foe dies, or it does, or the fury ends. This ability lasts for a number of minutes equal to the animal's (newly improved) Constitution modifier. You may not prematurely end this effect.

If there are no longer any beings in sight, the animal randomly attack walls, rocks, trees, doors, or anything else it can see. At the end of a fury, it is fatigued (–2 to Strength, –2 to Dexterity, can’t charge or run) for the next six hours. An animal may not be affected byb this ability if it is fatigued.

Rank 8 Ability

You are able to elongate and craft the bones in your arm to transform your arm into a blade of bone. This ritual takes one minute to perform and costs 5 MP. The weapon deals 1d6 damage, has a Critical range of 20, and deals 1d6 Trauma. This weapon is considered both a sword and a claw for the purpose of effects that distinguish between either weapon type. The effect lasts until dismissed, or when you sleep.

Rank 9 Ability

You are immune to the sickened condition (but not nauseated).

Rank 11 Ability

If you are a Chosen of Shetani, you may gain Blood Charges from all undead (even mindless ones). You drain Strength instead of Consitution from these creatures. Note that in order to drain incorporeal undead, you still need a way to successfully grapple them.

Rank 14 Ability

You gain immunity to disease.

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