Glory
Act Glory Award
Advance 1 Character Level +10
Kill a Creature with More Hit Dice than You +15 for every HD above yours
Kill 50 Creatures in a Day +10
Kill a Creature of Huge Size +5
Kill a Creature of Gargantuan Size +10
Kill a Creature of Colossal Size +15
Kill a creature with Higher Glory than You +5 for every Glory point above yours
Participate in a military victory (as a soldier) +10
Maimed (loss of an arm or leg) -30
Avoiding Military Service -40
Abuse Hospitality -60
Interfere with an Arranged Duel -30
Creature Under Your Protection Killed -60
Fail to fulfill a blood-feud against a killer of your kinsman -25 per month the killer remains alive
Battle Honor +20
Promoted to Military Command +10
Command Military Victory (battle) +30
Command Military Defeat (battle) -40
Command Military Victory (campaign) +25
Command Military Defeat (campaign) -60
Awarded a Triumph +25
Fail to be Awarded a Triumph -30
Implicated in Scandal (e.g., committing a crime, failed assassination plot, foreign or lower-class lover, impious behavior) -30
Committing a Crime Against a Person of a Higher Social Standing -40
Banished from a City -20
Banished by your Kin -40
Banished from your Country -60
Elevation in Social rank +15
Stripped of Social Rank -60
Elevated to High Political Office +10
Removed From Public Office -20
Granted a Fiefdom +10 per hex
Dedicate a Temple +10 for every 500sp spent
Failing to Observe Religious Rites -20
Dedicate a Public Building +10 for every 500sp spent
Hold a Tournament or Gladiatorial Event +2d8 per day
Donations to a City +5 per 1,000sp donated
Make a Public Sacrifice to the Gods +5 per Hit Die of the Sacrifice
Found a New City +40
Gain a Famous Friend +10
Associate with a Person of Questionable Character -20
Become a Patron of a Famous Person +15
Failing to Provide Service for a Client -10
Having a Client Refuse to do a Service for You -20
Asking a Client for a Loan -30
Have a Famous Relative (including through adoption) +10
Have an Infamous Relative (including through adoption) -30
Take Something from a Rival (e.g., political office, military command, wife) +10
Take Revenge on a Rival +13
Year Spent Out of the Public Eye 1/3 of Total Glory
Enslaved -100

Denigrate
Cost: 12 Glory , 1 Karma
Effect: One creature within 30ft of you loses Glory equal to three times your Karma unless it succeeds on a Will save (DC is 10+ your Karma + your Charisma modifier).

Unseen by Lesser Men
Cost: 27 Glory
Effect: You are invisible to creatures with Karma lower than you for 3 rounds .

Glorious Moment
Cost: 17 Glory
Effect: You gain an enhancement bonus equal to your Karma equal to the ability score of your choice for 1 round per Karma point total.

Tragic Moment
Cost: 14 Glory
One creature within 30ft of you takes a penalty to an ability of your choice equal to your Karma unless it succeeds on a Will save (DC is 10+ your Karma + your Charisma modifier) for one round per Karma point total.

All For Glory
Cost: 1 Karma
Effect: You gain 40 Glory.

Battle Cry
Cost: 29 Glory
Effect: Each creature within 30ft of you becomes panicked and takes 1d6 points of damage per your Karma unless it succeeds on a Will save (DC is 10+ your Karma+ your Charisma modifier) for one round per Karma. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round and takes only half damage. Even if the creature is immune to fear or mind effecting abilities, they still take damage.

Shake it Off
Cost: 29 Glory
Your touch immediately ends any and all of the following adverse conditions affecting the touched: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, nauseated, sickened, and stunned. It also cures 5 Hit points per Karma

Untouchable
Cost: 14 Glory
Effect: Physical attacks, spells, and powers targeting you have a 20% chance of not affecting you for 1 round per Karma.

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