Greater Ill Fortune

510 XP

Magic Point Cost: 8
Components: V
Casting Time: 1 standard action
Range: Evil Eye, Touch or Magical Link
Target: One creature
Duration: One year
Saving Throw: Will negates
Prerequisite: Magic attack bonus +3 or higher, Lesser Ill-Fortune
Magic Attack Roll: Sets DC for target’s Will saving throw

The sorcerer can choose from any of the following effects when casting this spell:

  • Aged Before His Time: The target physically ages by two age categories and suffers all negative effects of aging, but none of the positive effects. He cannot die as a result of this spell.
  • Blindness: The target becomes blind.
  • Evil Eye: The target automatically fails all saving throws of a specific type (Fortitude, Reflex or Will), as selected by the sorcerer.
  • Lame Limb: One of the target’s limbs (caster’s choice as to which) becomes lame and useless. A lame foot reduces speed by half and makes it impossible to run. A lame arm cannot grasp a weapon or shield.

Greater Ill-Fortune can also duplicate any of the effects of an Ill-Fortune spell, but with a longer duration.

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