Greater Telekinesis

340 XP

MP Cost: 1 per object
Components: S
Casting Time: One standard action
Range: 120 ft.
Effect: Up to one object per level within Close range (25 ft. + 5 ft. per two levels)
Duration: Instantaneous
Saving Throw: Special
Prerequisites: Magic Attack Bonus +1, Bluff 6 ranks, Sleight of Hand 6 ranks, Prestidigitation, Telekinesis

This works like telekinesis, except as indicated above. Most notably the sorcerer may throw more than one object and he need not be touching the objects he hurls. Each object may have a separate target if the sorcerer so wishes. The sorcerer may also use greater telekinesis in a manner known as ‘hidden death’. When using hidden death, the sorcerer can affect a maximum of two objects which must both be on the sorcerer’s person. He may draw and throw them both as part of the standard action taken to cast the spell, hurling one from each hand (and at separate targets if he wishes). If he succeeds in a Bluff check opposed by his target’s Sense Motive check, the target loses any dodge or Dexterity bonuses to his Defense. Otherwise, hidden death follows all the normal rules for telekinesis attacks.

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