Hellfire

Fire Magic
680 XP

MP Cost: 40
Threshold: 3
Components: V, S
Casting Time: Standard action
Range: Personal
Area: Cylinder (10-foot radius, 40 feet high), centered on the caster
Duration: Instantaneous (see text)
Saving Throw: Reflex half and see text
Prerequisites: Active Heart of Flames, active Inferno Heat
Magic Attack Roll: Sets the DC for all saving throws

You cause sulfurous flames to vent upward from Hell, burning everything in the area and filling it with nauseating transparent fumes. The spell deals 1d8 points of fire damage per two HD. A successful Reflex saving throw reduces the damage to half. The infernal fumes also persist for 1 round per level and require a Fortitude save to avoid being nauseated for the remainder of the round.

Options
You may reduce the radius of the flames to a 5-foot radius to increase the damage of the spell to 3d8.

You may reduce the damage of the spell to 1d6 and increase the radius of the flames to a 15-foot radius.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License