How Craft Skills Work

Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You may have several Craft skills, each with its own ranks, each purchased as a separate skill. A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.

Blood & Iron has an extensive selection of specific Craft skills, but it is impractical to attempt to cover all possible crafts that players might want to use. Common items, for example (like pottery or weaving) are not included because they are not normally skills that adventurers would need during their travels. That does not mean that they have no place in the world, and should be included if the player or Games Master wishes. The players or the Games Master should feel free to create any Craft skills that they feel are appropriate for their game if they are not covered by the existing skills.

You can practice your trade and make a decent living, earning about half your check result in silver pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check results, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.

If improvised tools are used, the check is made with a -2 circumstance penalty.

To determine how much time and money it takes to make an item, follow these steps.

  • Find the item’s price.
  • Convert the item's price into copper pieces (10cp = 1sp)
  • Pay one-third of the item’s price for the cost of raw materials.
  • Make an appropriate Craft check representing one week’s work.

If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

If you fail a check by 4 or less, you make no progress this week.

If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

You may voluntarily add +10 to the DC to craft an item. This allows you to create the item more quickly (since you’ll be multiplying this higher DC by your Craft check result to determine progress). You must decide whether to increase the DC before you make each check.

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