Identify Spirits

170 XP

MP Cost: 8
Components: V, S
Casting Time: One standard action
Range: Close
Target: Spirits
Duration: Instant
Saving Throw: Will saving throw at a DC equal to 10 + Caster’s Hit Dice
Prerequisites: Demonic Pact

This spell allows a sorcerer to identify the name and nature of any demon or spirits that has already been summoned to the mortal world. He cannot control it, nor can he determine the creature’s magic but he can determine:

  • Who summoned the spirits
  • The reasons behind the summoning
  • The spirit’s agenda, if it has one
  • The essence of the pact the summoned creature has with its summoner

The spirits is permitted a Will Saving Throw to reject the caster’s attempts to gain information. The DC for the Saving Throw is the caster’s level +10. If the spirits succeeds, then the caster cannot attempt to use this spell against this particular spirits again. If the summoner of the spirits is also present and aware of the attempt to gain knowledge, he may reduce the DC of the Saving Throw by half his level (rounded down).

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