Ill Fortune

Curse
140 XP

Magic Point Cost: 20
Threshold: 1
Components: V
Casting Time: 1 standard action
Range: Evil Eye, Touch or Magical Link
Target: One creature
Duration: One day
Saving Throw: Will negates
Magic Attack Roll: Sets DC for target’s saving throw

A sorcerer places a curse on a victim. The victim suffers a -4 penalty to all attack rolls, saving throws, ability checks and skill checks.

Options
The sorcerer can increase the MP cost of the spell by +15 and choose from any of the following effects when casting this spell:

  • Bound to the Earth: The target automatically fails all Acrobatics checks.
  • Fool: The target loses 4 points of Wisdom or his Wisdom is lowered to 7, whichever is lower.
  • Hated by Wild Animals: If the target approaches within 20 feet of any wild animal or vermin, or within 40 feet of a specific species of wild animal or vermin (caster’s choice), the animal immediately attacks and fights to the death.
  • Impotence/Infertility: The target is unable to satisfy and impregnate a woman (if male) or unable to bring forth offspring (if female).
  • Troubled Sleep: The target’s sleep is troubled by nightmares and strange unsettling visions. The sleep-deprived target is always fatigued.

The sorcerer can increase the MP Cost by +25 and choose from any of the following effects when casting this spell:

  • Aged Before His Time: The target physically ages by two age categories and suffers all negative effects of aging, but none of the positive effects. He cannot die as a result of this spell.
  • Blindness: The target becomes blinded.
  • Evil Eye: The target automatically fails all saving throws of a specific type (Fortitude, Reflex or Will), as selected by the sorcerer.
  • Lame Limb: One of the target’s limbs (caster’s choice as to which) becomes lame and useless. A lame foot reduces speed by half and makes it impossible to run. A lame arm cannot grasp a weapon or shield.

The sorcerer may add +10 to the MP cost of the spell to increase the Duration from 1 day to 1 month.

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