Incinerating Gaze

Fire Magic
1,360 XP

MP Cost: 60
Threshold: 5
Components: none
Casting Time: One free action
Range: Personal
Target: Self
Duration: One round per scholar level
Saving Throw: Reflex negates
Prerequisites: Active Heart of Flames, Active Inferno Heat
Magic Attack Roll: Sets the DC for the Reflex save

The sorcerer’s gaze now crackles with magical energy, and anything he looks at bursts into flame. The sorcerer may take a number of free actions equal to his Charisma bonus each round. Each free action deals 2d6 points of fire damage to any target or object within Evil Eye range of the sorcerer’s gaze unless they can make a Reflex saving throw.

Each round thereafter, throughout the spell's duration, the affected targets suffer another 2d6 points of fire damage. In any round when the target takes a move action to douse the flames, it can attempt a new Reflex save. Success on any save after the first round causes the flames to die out.

In addition to the above effects, the target shoots off gouts of flame every round that it remains on fire. Any creature within 10 feet of the target takes 1d4 points of fire damage per round. A successful Reflex save negates this damage.

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