Inferno Heat

Fire Magic
170 XP

MP Cost: 30
Threshold: 2
Components: None
Casting Time: One full round
Range: Personal
Area: 30 ft. emanation centered on the caster
Duration: One hour per level
Saving Throw: Fortitude resists
Prerequisites: Active Heart of Flames
Magic Attack Roll: Sets DC for opponent’s Fortitude save

Inferno heat makes the air around the sorcerer ripple with a heat-haze; it makes each breath feel like it burns the lungs, it makes metal hot to the touch and causes water to boil. In this intolerable furnace, it is hard to tell which of these effects are real and which are just hallucinations brought on by the heat of the sorcerer’s presence. The heat saps a man’s ability to think, to act, and even to breathe. Characters within the area of effect of an inferno heat who are not protected by a heart of flames, flame ward or similar effect must make a Fortitude save when they enter and every ten minutes thereafter. A character who fails this saving throw takes 1d4 points of nonlethal damage and becomes fatigued, or becomes exhausted if already fatigued. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License