Legionnaire Training (Style, Tactical)

Prerequisites: Base attack bonus +1, Legionnaire kit.
Benefits: You gain the following tactical options:

Challenge the Many (stance): You may enter this stance as a swift action. While in this stance, you gain a morale bonus on all melee attacks rolls equal to the number of enemies you threaten, to a maximum of +5. You may never be in more than one stance at a time. You may spend only 5 total rounds per minute in a stance, and after entering this stance you remain in it until you leave it as a free action or enter a new stance using a swift action.

Foe Drawing Challenge: As a standard action, you choose one foe to challenge. If they fail a Will save, (DC 11 + your Charisma modifier), then they give in to your provocation. On your next round, they must take a move action to move towards you, ending in any square that you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They may choose whether to move at the beginning or end of their turn, and they choose the path of their movement. After using this option you cannot use it again for 2 rounds.

Vanguard Feint: As a standard action, make a feint against an opponent, using an Intimidate check in place of a Bluff check. Rather than opposing it with a Sense Motive check, the opponent rolls 1d20 + their Hit Dice + any Wisdom bonus they have + any bonus on saves against fear they have. Then, make a single melee attack against that opponent. After using this option you cannot use it again for 2 rounds.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License