Love Potion

Alchemy DC: 24
Cost: 1,500
Time to Create: 6 hours

The love potion is used to secure a person’s love for the next reasonably attractive (Cha 13+, within 20 years either way of the target’s age) adult human of the opposite sex he or she sees. Usually the character who administers the potion will ensure this is him or herself, though this is not necessary for the potion to work.

A character who drinks a love potion must attempt a Will saving throw (DC = 10 + ½ of the Hit dice of the person he may fall in love with + the Charisma modifier of said person) or begin to have immediate feelings of love for the person. Success indicates he shakes off the effect completely. These feelings closely duplicate the early stages of being deeply in love, giving the victim an almost physical need to be with the person. If he was already at least a little in love with her at one time, this love will be strengthened and revivified; if not, it will be awakened as a completely new emotion. In either case the victim will probably be at least a little surprised himself, but will rationalize his feelings in the way all new lovers do. The effects typically last at least a week, with a new saving throw possible after each full week. However, the victim does not usually recognize that he has been ensorcelled even after that time, and may still believe his original feelings of love to have been genuine. By this time, those feelings may have blossomed into something more.

Once he has thrown off the initial effects of the potion, the victim may make a Sense Motive check opposed to his own Bluff check. If he succeeds, he realizes that something was not quite right about his love. If he fails, he will still probably feel strongly for the person, though it is always possible they will fall out of love for whatever reason after this point.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License