Loyalty

Owning another human being is one thing; earning their loyalty is another. Most servants and henchmen will turn on their masters immediately when faced with an apparently good reason to do it – and for a slave there are plenty of reasons.

Whenever the possibility arises for a Non-Player Character slave or hireling to disobey or betray his master, he must make a Loyalty check. The Games Master has the last word on whether a Loyalty check is called for, but a good rule of thumb is to require one whenever the slave or hireling is presented with a good opportunity to defy his master (such as a bribe, a better payment offer, a chance to escape or defect and so on) and he can get away with it.

The base Loyalty DC check for a slave is 20.
The base Loyalty DC check for a hireling is 10.

A hireling or slave’s Loyalty check is calculated thus:

Loyalty check = 1d20 + Wisdom Bonus + Will save modifier

Circumstance DC Modifier
Master has more Hit Dice than the slave/ hireling +1 per hit die
Slave/ hireling has more Hit Dice than the master -1 per hit die
Master helpless or unconscious -3
Master is surrounded by allies +2 per ally (including loyal hirelings and slaves)
Master outnumbered by foes -2 per enemy (including disloyal hirelings and slaves)
Master killed loyal slaves or hirelings in front of witnesses -8
Master tortured loyal slaves or hirelings in front of witnesses -6
Master rumored to have killed loyal slaves or hirelings -4
Master rumored to have tortured loyal slaves or hirelings -2
Master has given slave or hireling a gift in the last two months +1
Master risked life for the hireling or slave in the last six months +2
Master paid the ransom or rescued the slave or hireling in the last six months +1
Master saved the life of slave or hireling +5
Slave is insulted by the master (per day) -1 for each insult
Each previous slave or hireling that betrayed the master, and suffered no punishment for it -2
Master deals (or has dealt) physical violence to the slave or hireling -4

If the servant makes the save, it means he will gladly defy his owner or employer; that is, he will defect, take the bribe, run from the fight, desert, escape or even attack his master, depending on the circumstances that prompted the Loyalty check.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License